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New Karamja City Guide
2006-12-08
RuneHQ News


We now have a new Karamja City Guide. Thanks to Alientech, Jakesterwars, and everyone else who helped out!




- Chaosblade77 -

Billing System
2006-12-07
RuneHQ News


Quotations taken directly from Runescape.com



7 December 2006 - Billing System



Our billing system is currently running a little bit slowly.
If you experience slow loading times when trying to subscribe, please be patient and the page should load eventually.



We apologise for any inconvenience this may cause. We are aiming to upgrade our billing servers within the next 24 hours to resolve this.



This should not affect any users who are already subscribed to the game.

Treasure Trails, spiders and sheep
2006-12-05
RuneHQ News


RuneScape players, dust off your spades, gather up your items and practice your emotes: new treasure trails are here! Emote-based treasure trails have been added to the types of trail available by the shifty-looking Uri and his team of agents. These will be dropped from now on amongst the existing clues you have grown to know and love. Uri's clues will tell you where to go, what to wear and which emote he wants to see you perform in order to advance the treasure trail.




If you're lucky, your reward may include some of the new items, such as elegant clothing, new versions of old amulets, shirts featuring Bob the cat, full helmets bearing the heraldry that adorns the kiteshields already available and composite bows. The luckiest players will be given items from the 3rd Age sets, which cover all combat styles and consist of level 65 armors whose stats justify the rarity of their appearance.




Are you feeling lucky? Read all about the new items, and get details on the emote trails in the Knowledge Base today! Everyone, get trailing!




As you trek about the world searching for treasure, don't forget to pause and take a look at the creatures that have been updated. New, shiny, woolly and scuttley versions of sheep and spiders have appeared today with the aim of brightening up the landscape. The ogre city of Gu'Tanoth has also had a makeover, as have the Watchtower Wizards and the arcane machinery they guard. So whatever you do, don't forget to take time out from the digging and dancing to take a look!




In other news...




The mighty Guthix, in his wisdom, has decided that it is now safe for his Tears to award Hunter XP to adventurers for whom that is their lowest skill.




A bug has been fixed that prevented players from moving for a moment after arriving on Entrana.




The Rock Golem random event has grown tired of sitting behind rocks and glaring at pesky human miners, and has started training his Ranged skill. He's now talented enough to chuck rocks at anyone who annoys him, so watch out for stony missiles when you're mining!




The special attack of the Granite Maul has had a bug fixed that was draining too much of players' special attack energy while only performing one attack if they accidentally double-clicked on the bar.

Treasure Trails, spiders and sheep
2006-12-05
RuneHQ News


Quotations taken directly from Runescape.com




4 December 2006 - Treasure Trails, spiders and sheep




RuneScape players, dust off your spades, gather up your items and practice your emotes: new treasure trails are here! Emote-based treasure trails have been added to the types of trail available by the shifty-looking Uri and his team of agents. These will be dropped from now on amongst the existing clues you have grown to know and love. Uri's clues will tell you where to go, what to wear and which emote he wants to see you perform in order to advance the treasure trail.




If you're lucky, your reward may include some of the new items, such as elegant clothing, new versions of old amulets, shirts featuring Bob the cat, full helmets bearing the heraldry that adorns the kiteshields already available and composite bows. The luckiest players will be given items from the 3rd Age sets, which cover all combat styles and consist of level 65 armors whose stats justify the rarity of their appearance.




Are you feeling lucky? Read all about the new items, and get details on the emote trails in the Knowledge Base today! Everyone, get trailing!




As you trek about the world searching for treasure, don't forget to pause and take a look at the creatures that have been updated. New, shiny, woolly and scuttley versions of sheep and spiders have appeared today with the aim of brightening up the landscape. The ogre city of Gu'Tanoth has also had a makeover, as have the Watchtower Wizards and the arcane machinery they guard. So whatever you do, don't forget to take time out from the digging and dancing to take a look!




In other news...




The mighty Guthix, in his wisdom, has decided that it is now safe for his Tears to award Hunter XP to adventurers for whom that is their lowest skill.




A bug has been fixed that prevented players from moving for a moment after arriving on Entrana.




The Rock Golem random event has grown tired of sitting behind rocks and glaring at pesky human miners, and has started training his Ranged skill. He's now talented enough to chuck rocks at anyone who annoys him, so watch out for stony missiles when you're mining!




The special attack of the Granite Maul has had a bug fixed that was draining too much of players' special attack energy while only performing one attack if they accidentally double-clicked on the bar.

Hunter Area Maps And 2 Updated Guides
2006-12-03
RuneHQ News


Thanks to Maonzhi and everybody that helped we now have the: Piscatoris Hunting Area Map, Trollweis Hunting Area Map, Feldip Hunting Area Map, and the Uzer Hunting Area Map.




Apart from that the Demon Slayer Quest Guide and the Dwarf Cannon Quest Guide have had a update with many new images and text, thanks to Meowmix686 for the Demon Slayer Quest Guide update and Jakesterwars for the Dwarf Cannon Quest Guide update.




- Alk12 -

Behind the Scenes - December
2006-12-01
RuneHQ News


Quotations taken directly from Runescape.com




1 December 2006 - Behind the Scenes - December




This month, we will kick straight off with a new batch of treasure trails, featuring new challenges based on emotes and items to get you to that crucial next part of the trail. High level trails will require even more thought, but this batch will also come with a huge new set of more than 100 rewards, featuring composite bows, high level prayer gear and new high quality versions of old favourites, such as glory amulets. We're also going to release heraldic helms to go with your armour and some really rather glorious looking posh and emote-improving gear.




All this, and we haven't even mentioned the utterly unmentionable Third Age items! Items that will be even more difficult to obtain than a Champions Scroll from a pesky imp! Items that will be more sparkling than a wizard's lucky bead! Items so... ahem. Well, we'll let you find that out for yourself.




Reldo and his Knowledge Base team will also be releasing more of the popular area guides to places like Tirannwn, Gu'Tanoth, Morytania, the Kharidian Desert and Ape Atoll, as well as updating some of the older quests to use the Quest Help system.




Speaking of quests, this month's adventure will be an archetypal damsel in distress quest. Sort of. Well, it's going to have a damsel in it, and she'll in a spot of trouble... as anyone would be if they had taken up residence inside Draynor Manor. Will you stop by later this month to assist her with a rather poultry matter? Those who do are bound to find a use for her and her rather odd interpretation of Animal Magnetism.




We will also release a festive edition of the gallery, featuring some of your Christmassy submissions (keep sending them in), plus a few rather special comics. Naturally, Postie Pete's been especially busy preparing for the Christmas rush, but he tells us that he'll still be preparing another batch of letters for your yuletide enjoyment.




The ogres have been petitioning Bandos for a while for a new look fortress, and this December they will get it! He has agreed to give the city of Gu'Tanoth a lick of paint and a spot of spring cleaning, so keep your eyes peeled for a general area improvement of this mysterious, yet rather thuggish place.




And finally, the Christmas Update! This year, the little known Shanty Claws (the Sailor Werewolf) has heard terrible stories about evil activities underneath Karamja Volcano. Apparently children are going missing in the area, and for some strange reason, snow is predicted for the first time on this tropical island! What is really going on here? Are the TzHaar to blame, or is something more sinister up to some rather goblinny tricks? When this update is released later in the month, members and non-members alike will be welcome to join and earn a new seasonal object, and members will receive an additional treat for their player-owned houses.




We hope that your holiday breaks bring you happiness and celebrations, wherever you are!

Website Maintenance
2006-11-29
RuneHQ News


Quotations taken directly from Runescape.com



29 November 2006 - Website Maintenance




We are currently in the process of upgrading our recovery answers systems.




During this time players will not be able to recover accounts and set or cancel recovery answers.




We appreciate your patience while the changes are taking place.




This will not affect users trying to login to the game.

Eagles' Peak and Postbag from the Hedge
2006-11-28
RuneHQ News


The Eagles' Peak Quest Guide has been added to the site! Thank you Piro_Omar and everyone else who helped with it!




~ [Im4eversmart] ~







Quotations taken directly from Runescape.com



28 November 2006 - Postbag from the Hedge




RuneScape's mail service is second to none, as many of you will know: Postie Pete goes about his job with a cheerful grin and many a joke on his, err, lips. He may only be a head with a bag and a hat, but no one knows how to get around the lands of RuneScape like Postie Pete.
He's been working hard again, and now he brings you the latest replies from such diverse characters as the Evil Chicken, Miss Schism, Burnt Meat the troll and Reldo. On top of that, he's even managed to snag another of the Wise Old Man's Wise Old Tips!




As always, Pete enjoys taking your letters into caves, houses, swamps and graveyards, so don't hesitate to put your quill to paper.




Click here to check out November's Postbag from the Hedge.






Eagles' Peak




It had been a tough month at Ardougne Zoo. Word had come from Matthias, the falconer, that a Hunter skill was coming, and the keepers knew they had to do something to keep the zoo interesting. A new exhibit, it had been decided, was needed to draw the crowds away from the chinchompa-baiting to the south and Nickolaus - Ardougne's self proclaimed top Hunter - had taken the task upon himself. There was one animal in particular that he believed would keep the zoo bustling and popular. Nickolaus was going to hunt a ferret!

Unfortunately, not everything has gone according to plan. After setting out for the far western reaches, somewhere between the Piscatoris Fishing Colony and the Tree Gnome Stronghold, nothing more has been heard from the zoo's eccentric associate. Can you help to find Nickolaus? Has his disappearance got anything to do with the fabled Eagles' Peak? And what does all this have to do with rabbits?




Visit Charlie, one of the keepers at Ardougne Zoo, to begin a quest that will no doubt involve a spot of dressing-up, elaborate trials and several additions to your Hunter skill!




In other news...




The Sandwich Lady went through a traumatic experience last week when she decided that the Drunken Dwarf had been stationary too long and needed a visit. Five hours of "kebab, please!" later, the frustrated and shaken Sandwich Lady has decided to make her interface a little more accessible by adding a menu that will help customers identify her wares. Hopefully, this will stop beer-swilling dwarves from making the same mistake again. Hopefully!




When you kill someone who's using the Retribution prayer, you're supposed to take a little damage as a penalty for killing them. However, it's previously been quite easy to avoid this damage by running away. It won't be quite so easy now.




The graphical improvement for sheep and spiders has had to be postponed by a few days. But don't despair - those critters will get their promised makeover next week.

Hunter Skill Calculator
2006-11-25
RuneHQ News


The Hunter Skill Calculator (Flash and Text) is now complete, providing our users with full information on what they need to do to level at any point in the skill.




Oblivion590

Hunter Skill Guide!
2006-11-22
RuneHQ News


The Hunter Skill Guide has been added to the site! It is not finished yet, but there is enough information on it to get you started with the Hunter skill. Thank you everyone who helped with it! Happy hunting!




~ [Im4eversmart] ~

HUNTER SKILL!
2006-11-21
RuneHQ News


Quotations taken directly from Runescape.com




21 November 2006 - HUNTER SKILL!




Like a seasoned Hunter, skulking behind trees and keeping unseen, the Hunter skill has waited for the right moment and pounced. That's right - after many months of patient tracking - the Hunter skill is upon us!
Those stealthy and bold enough to become a master of the Hunter skill should begin at Yanille or Nardah. Marked by animal-skin icons on the minimap, two Hunter shops have taken up premises, selling the wares necessary to begin. A quick browse and shop for bird snares, teasing sticks and magical imp boxes, amongst others, will put you in fine stead for the adventures ahead! Who knows, you may even encounter Leon, an amateur inventor who has found a bow-dacious use for animal bones...




Ready to hunt and laden with animal traps, you will now be looking for somewhere to start your training. The Hunter skill comes with three brand new and vast areas, all denoted by the animal paw icon on the minimap. A quick scurry past the ogres of Gu'Tanoth and over the Feldip Hills will lead to the Feldip Jungle, teeming with explosive chinchompas, spined larupia and various other beasties. A trek past Rellekka, toward Trollweiss Mountain, will reveal the fearsome sabretooth kyatt and cohorts, while the grounds north of the Gnome Stronghold, now connected to the Piscatoris Fishing Colony, will open up - amongst others - Matthias's magnificent falconry area!




Phew! This lengthy list does not even include the Hunter area near Uzer, nor the graahk stomping grounds round Cairn Isle, or the salamander and lizard trapping areas scattered throughout the world. See the Knowledge Base article for an extensive list of where you can test your abilities.




The Hunter skill brings with it not only new areas, but new experiences. Watch your falcon swoop after dashing kebbits. Jump over pits as you lure unwitting sabretooth kyatts into them. Scour the plains for butterflies with a net and jar in tow. Master the patient, yet rewarding, technique of animal tracking. These diverse abilities will be available to you as your Hunter skill develops.




As any esteemed Hunter will tell you, the thrill of the chase is also about the reward, and a career of hunting will provide you with so many. Arm yourself with the chinchompa, an explosive rodent that can be thrown long distances! Aid your battle-weary friends with stat-boosting butterflies! Load your swamp lizard and toast enemies with its flame-throwing abilities! Collect or sell the furs of your catches, possibly even making them into weight-reducing capes, gloves for Thieving or full camouflage gear! Oh, and don't forget the imp-in-a-box, who will reluctantly help you when called upon...




So go hunt, stalk your prey stealthily and feel the call of the wild...






Concerning imps and other things...




Improvement!




It would, of course, be improper to leave out the other important updates for this week. As if the Hunter skill weren't impressive enough! That's right, the imps have had their impending makeover early, as a special treat for the impudent little blighters. Little do they know that weeks of being imprisoned in magical boxes lie ahead of them.




Fairy rings




Keen-eyed adventurers may find two new fairy rings that can transport them to two of the more remote Hunter training areas. The codes to access these rings will be published in our Knowledge Base in a few days - we're not doing all the work for you!




A message from Juna




Juna, the ancient snake who guards the Tears of Guthix, wishes it to be known that Guthix, in his wisdom, will not award Hunter XP to adventurers who drink his tears so soon after this skill is released. Anyone who would normally expect to gain Hunter XP as their reward will instead receive the bonus in their second-lowest stat.




When Guthix removes this restriction in early December, it will be announced in a news post.




In other news...




Certain random events that give costumes as rewards will no longer hand out items that players already have stored in their houses' costume rooms.




The attack animations of metallic dragons have been adjusted to fix the glitch that made their chests stretch incorrectly when they attempted to breathe fire.




You can no longer turn yourself into a rock or an egg while trying to pump or pedal the Blast Furnace!

Game-world locations renamed
2006-11-20
RuneHQ News


Quotations taken directly from Runescape.com




20 November 2006 - Game-world locations renamed




We have renamed our game-world locations today to better reflect the area they cover.




The way the Internet works, the physical distance to a game-world is not always the best indication of how a good a connection you will get to it. This is because some Internet routes are higher capacity than others and sometimes the route your data takes isn't what you expect and it goes via somewhere more distant first! What all this means is even if there is a game-world in the same city as you, in some cases a city a little further away can actually give less lag!




Therefore naming our game-worlds with exact city names is misleading as it makes exact location seem more important than it really is. We have therefore relabelled our game-world locations to give better visibility on which are best for you to choose from.




The numbers after each location are to distinguish between different facilities in the same area of the world. If one particular facility is causing lag for you it's easy to see which ones you could try instead.




We have also moved some of our game-worlds to Finland to improve our European coverage. There are still the same number of free and members only worlds as before.

Player gallery and more bank space
2006-11-13
RuneHQ News


Quotations taken directly from Runescape.com




13 November 2006 - Player gallery and more bank space




This week, the gods of RuneScape take a wee bit of a breather as the scribes and artists bring you their finest work. So what have Reldo, Postie Pete, the Makeover Mage and the Bank of RuneScape been up to?




First up, straight off the presses come the next batch of Area Guides. This time the researchers have been wandering westwards and brought back tales of Kandarin, Karamja and the Void Knights.




Postie Pete, of course, has had a hand (or a chin) in this update as well, bringing together some remarkable art by adventurers, heroes, scoundrels and curs from across the length and breadth of RuneScape. There are some amazing pieces in there, so you'd best put on your cleanest looking-at-artwork suit to visit the Player Gallery.




Reldo has also sent one of King Roald's finest portrait painters to the Makeover Mage to capture some art for the Wallpapers section. It turns out the Mage has been busy updating some creatures, and we can now present you with the artists' work - keep an eye out for these updated NPCs in the future. The sheep are gloriously fluffy; the imps look as mischievous as they behave; the spiders are as terrifying as Evil Dave's Basement of DOOM.




The Bank of RuneScape has used all the revenue they gained from some very clever investments, and have added twenty-four more slots to all members' accounts!




Diango's Halloween problems have also sorted themselves out, so you'll no longer be able to go into the workshop to defeat ghosts. If you've already got your rewards from there, though, Diango will be happy to give them back if you lose them.




We've also made the following changes and bug fixes:




  • Rune pouches don't give you a message when you drop them. Instead, they just empty and fall on the floor.

  • Switching from any other weapon to a staff properly remembers your combat style.

  • Yew and magic trees in farming patches regrow properly when you chop them.

  • You can now take enchanted secateurs to Entrana when you go on a balloon trip there.

  • In Trouble Brewing, you can't drop torches on the floor. This is to stop players dropping them for members of the opposing team, and spoiling their own team's fun.

  • Noted items are back to having a black outline around the picture of the item.

3 New Maps, 1 New Guide and 2 Updated Guides
2006-11-12
RuneHQ News


Thanks to LogGamer the Ardougne City Guide is now complete. The images have been redone and new steps have been added.




We now also have a Witchaven City Guide thanks to Scorchy Devil and everyone that helped!




The Newcomer's Section of the Becoming A Member And Partial Newcomer Guide has been redone thanks to Ju Juitsu and everybody that helped!




And for the last update for today we now have a Wilderness Skeleton Mine Map, a Low Level Wilderness Mine Map and a new High Level Wilderness Mine Map, all thanks to Meowmix686.




- Alk12 -

Enlightened Journey Quest Guide!
2006-11-07
RuneHQ News


The Enlightened Journey Quest Guide has been added to the site! Thank you Watsermetjou and everyone else who helped with it!




~ [Im4eversmart] ~ and - Alk12 -

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