We have 2 new City guides, a special report, and a map!
2007-06-25
The Jatizso and Neitiznot and Varrock city guides have been uploaded to the site. Thanks Masterhyperg for the first and Jakesterwars for the second.
The Varrock Museum guide has also been uploaded to the site. Thanks to Sir_Brendan and everyone else who helped with it.
Thanks to Bingo and everyone who helped we now finally have a new and updated Catherby map on the site.
~ Jakesterwars ~
Guaranteed Content poll, The Dragonfire Shield and Game Improvements
2007-06-18
Quotations taken directly from RuneScape.com
18 June 2007 - Guaranteed Content poll - Halloween
Two weeks ago, we added a thread in the Suggestions Forum for Halloween 2007 ideas. Many of you posted, coming up with some ghoulish ones.
We have gathered these ideas, grouped some of our favourites together, and produced options for our second Guaranteed Content poll. Thanks go to the many of you who posted.
You may notice that all of the themes mention the Grim Reaper in some way, which was down to the sheer number of suggestions that involved him. He is obviously popular!
So pick carefully, as the winning votes will be made into this year's Halloween event. We may even include some surprises to keep you on your toes. Visit the poll system to cast your vote!
Although there have been two Guaranteed Content polls recently, they will not be released this frequently. It happened to be that two subjects suitable for this kind of poll came up at once.
Discuss this update on the forums.
The Dragonfire Shield
Those players who have completed the Dragon Slayer quest will already be able to get anti-dragonbreath shields from the Duke of Lumbridge. Oziach the Master Smith has recently found a way for members to upgrade this shield using a draconic visage - a powerful artefact from a forgotten age that is only occasionally dropped by powerful dragons. Combining the draconic visage with the anti-dragonbreath shield will result in a new type of shield: the dragonfire shield.
The dragonfire shield's power relies on storing dragonfire. The shield absorbs dragonfire just like the anti-dragonbreath shield, but every time it does so its stats become a little more powerful. The shield is also effective against the breath of skeletal wyverns (although it won't store any of it). The stored dragonfire can also be released by operating the shield, slightly reducing the shield's stats but firing a blast of dragonfire at an opponent!
On the topic of dragons, we've also updated Crandor to make it look more like the woeful place it became after Elvarg arrived. You'll also notice that the dungeon connecting Crandor to Karamja has been improved, and Elvarg's lair looks much more like a place a dragon might choose to live.
Summary
Requirements to make the dragonfire shield |
Anti-dragonbreath shield Draconic visage Level 90 Smithing (if you don't want to pay Oziach to make it for you) |
Requirements to use the dragonfire shield |
Level 75 Defence |
Discuss this update on the forums.
Game Improvements
Ever got frustrated when you couldn't right click and quick bank with Gundai? Ever wondered why the Monks of Entrana have memory loss and search you every time? These are but two small annoyances which have been changed as part of a collection of disparate but subtle alterations to the game - all suggested by you, the players!
In the first of our 'Improvement Project' updates we've bundled together a whole host of little additions to the game that many of you have suggested. Most of these are improvements to existing features, adding new detail or extra benefits. We have identified many more in addition to these, so there will also be a steady flow of them coming out over the coming year.
In the first batch we have additions that range from useful to humorous.
First up, we've rebalanced the crossbows to make them a really appealing option for rangers. This means that your crossbow will fire faster and hit harder. We've also made grapples tradeable at every stage in their construction. It was a bit odd having them untradeable as soon as you add a bit of rope. Onyx bolt tips bought from the TzHaar are also cheaper now. With all these adjustments, we feel that the crossbow is a really viable choice for the discerning ranger.
We've also rejigged the combat selection so now you'll stick to the same fighting style after you log out. This means that when you log in again, you'll automatically use your preferred style - no more defending yourself by hitting someone over the head with a staff when you have plenty of runes!
We have updated the graphics for cyclopes to make them look better than ever. Stop by and visit the Ardougne Zoo and take a look at some of the less common creatures.
Players who have completed Dream Mentor will now be able to bank items without a seal of passage on Lunar Isle. They can now speak to Bird's Eye Jack, left click the booth directly in front of him or right click to use quick-bank. Previously, you were required to have your seal of passage on you before you could access the bank.
Players can now fill all available buckets in their inventory with slime from the ectofuntus temple just north of Port Phasmatys. This change removes the need for multiple clicking to fill each bucket individually.
We've been told that Gundai in the Mage Arena is not nearly as helpful as he could be, so we've added a 'quick bank' option. Similarly, the monks on Entrana have a right-click 'quick sail' option, which gives the monks the right to check you for the usual armour and weapons before you hop aboard their boat.
The dastardly aberrant spectres in the Slayer Tower will be getting less to eat now, as we've added a short warning to the spiky chain that leads to their lair. Hopefully this will save inexperienced adventurers from getting a painfully bad smell assaulting their senses (not to mention their limbs).
The glassblowing interface wasn't pretty enough, and also a bit awkward to use, so we've upgraded it to make it simpler to turn molten glass into useful vials and the like.
To save fletchers standing about looking as if they're doing nothing, we've added an animation to stringing bows. On top of this, you'll save quite a few clicks with the new 'String-all' option!
As impressively mighty as the skeletal wyverns are, we felt their drops didn't really reflect the challenge, so they now drop some more desirable loot.
Gloves of silence (made from the stealthy dark kebbit's fur) can now be inspected to see how they're going after your pickpocketing fingers have been caught a few times. You can also grab some more fur to repair damaged ones, saving you a trip to the fancy dress shop.
For the fashion-conscious among you, Patchy on Mos Le'Harmless has been given a better set of tools, so he'll now combine a black cavalier hat with a highwayman mask, and a black beret with a mime mask. How dashing!
Finally, everyone's favourite pet, a rock, has been made even more exciting! Now you can play fetch, tell it to stay, or even wield it.
We've also identified a number of bugs, which are now fixed. These include:
The infinity hat has been adjusted due to an issue with players' hairstyles. Certain hair would occasionally appear through the hat, which looked a bit strange.
Wizard boots have been relocated in the treasure trails chest of your costume room. Up to now, players could store these in the level 1 clue scroll section; however they are obtained from level 2 clue scrolls.
The rune helm painted with Varrock colours has had its looks adjusted. This is to help differentiate between the gilded full helm and itself. The new looks are now more befitting to such an item.
A bug was fixed to allow anyone who's been lucky enough to find and catch implings to open the jars containing captured implings around the Catherby area.
There are plenty more wee additions coming up for the future, all of which are designed to make your gaming experience easier, more enjoyable or just entertaining.
Discuss this update on the forums.
Guaranteed Content poll results
2007-06-12
Quotations taken directly from RuneScape.com
12 June 2007 - Guaranteed Content poll results
After over a week's voting, the next Achievement Diary has gone to... Varrock! It was the runaway winner, and we will begin work on it right away.
Those who have read our Development Diary will know that game additions can take a long time to brief, programme, test, and go through many other stages of development, so please be patient for its release.
Many thanks go to those who voted. The feedback has been positive and the number of votes impressive, meaning we plan to do another Guaranteed Content poll in the near future.
Discuss this update on the forums.
Runescape Updates!
2007-06-11
Quotes taken from RuneScape.com
A new bow has made its way to RuneScape from the shadowy dimension of the dark beasts. These dark bows are strange and dangerous weapons, designed to shoot two arrows at a time, even with the most powerful arrows. Its mysterious special attack deals massive damage, which is even more powerful if you use it with dragon arrows.
Dark bows can only be obtained from the dark beasts that lurk along the path to the Light Temple. Although it requires a level 90 Slayer to take on a dark beast, level 60 rangers can use these tradeable dark bows. The dark bow is also the only bow that can fire dragon arrows!
Summary
Requirements to use the dark bow |
Level 60 Ranged |
Requirements to kill dark beasts |
Started Mourning's Ends Part II |
Level 90 Slayer |
In other news...
H.A.M. clothing has been added to the items players can store in the armour case in their costume room. Players can now deposit their selection of H.A.M. clothes to free up some bank space.
Players can now see when they have achieved the maximum Kudos from helping out at the Varrock Museum.
The Fountain of Heroes in the Heroes' Guild will no longer recharge amulets of glory in their noted form.
Players can now move compost into all empty buckets in their inventory if they have sufficient compost in the bin. This is to allow players to more easily extract the compost for their Farming needs.
Players who've achieved a high enough Magic level to cast Ice Barrage from the Ancient Magick Spellbook will be interested to know that we've fixed the requirements for casting to allow for combination runes. All other Ancient Magick spells already allow players to use combination runes, but it seems this one was missed off.
Players who are short on inventory or bank space can now drop wound up toy mice on free worlds. Prior to this, players could only drop the unwound version.
Discuss this update on the forums.
Impetuous Impulses
This week we are releasing dragon arrows and darts into the game. Yes, that's right, new dragon weaponry! Getting hold of them will be tricky, though: you will have to find and catch implings in a new Hunter mini-game, Impetuous Impulses. Chihiro has added a rabble of these naughty implings to the world.
Like their imp cousins, they are mischievous and can be found wandering around the oddest places. Implings like to collect things that people want, and if you learn how to hunt them down and capture them you will be able to pick up their loot. Of special interest will be the ultra-rare dragon implings that may be carrying the new dragon arrows and darts. But beware: only the most proficient hunters will be able to catch them.
To find the implings you can visit their home plane, Puro-Puro, by discovering the mysterious crops circles that will transport you there. You'll find many implings there, though most of them will be inexperienced implings who haven't learnt the best items to collect. You'll be able to run around their maze-like home with a butterfly net and try to catch them. They can fly over fences, though, so they may not be as easy to catch as you think.
You'll also find some of the implings wandering lost around the world. If you find a rare one, and are able to catch it, you'll get their loot without having to bother with cross-planar travel and crop circles. So keep your eyes peeled! Even if you can't catch a dragon impling yourself, maybe you can get a friend who can to help...
Summary
Requirements to play Impetuous Impulses |
Level 17 Hunter |
High Strength and Thieving is an advantage |
Lost City is useful |
Discuss this update on the forums.
Players' Gallery
Postie Pete has been feeling the artistic calling and has created another fine display of your artwork. This month sees some fearsome beasts: a dragon, a demon and ...a combat triangle...? To find out what's going on you'll just have to head on over to this month's edition of the Players' Gallery.
While Postie Pete was busy selecting artwork we've also been tinkering with the archive of old galleries to make it easier to find your favourites.
Development Diaries
2007-06-06
Quotations taken directly from RuneScape.com
6 June 2007 - Development Diaries
Today sees the release of a new feature on the RuneScape website: Development Diaries! This new series of articles will take you behind the scenes here at Jagex HQ, so you can all get a better understanding of the work that goes into our regular updates, rather than just seeing the end result.
The first diary takes you through the entire development of the upcoming Impetuous Impulses minigame, but not just a boring step-by-step account: there are some juicy hints about upcoming content, concept artwork to ogle and amusing quotes from our mods, so there should be something in there to interest everyone.
The Development Diaries can be found in the Stories and Letters section of the website, along with Postbag from the Hedge, Players' Gallery and Lores and Histories. We hope you enjoy the diaries!
Discuss this update on the forums.
Grim Tales, Hair of the Dog, and Rule Reminder
2007-06-04
The Grim Tales quest guide has been completed. Thank you Sir_Bob126 and everyone else who helped finish it so quickly.
~ [Im4eversmart] ~
Quotes taken from RuneScape.com
4 June 2007 - Hair of the dog
Grrr....Growl....Woof! The Makeover Mage has been hard at work giving man's best (and sometimes not so best) friend a new look. The Makeover Mage paid a visit to Canifis and gave the werewolves a haircut and pedicure. Then off he/she went to the cold mountain ranges of RuneScape to smarten up the wolves. The Makeover Mage didn't stop there, he/she sent all the dogs of RuneScape to the dog groomer. Keep your eyes peeled for the new look for man's best friend.
In other news...
An issue with the Lunar Spellbook has been fixed for one specific spell. Players should now be able to temporarily swap spellbooks, cast a spell from a different book and then change back to the Lunar Spellbook once more.
Two songs from our wonderful collection have been renamed to better suit their uses. 'Gnome' has been renamed to 'Goblin Village' which certainly doesn't contain any gnomes! The other was 'Gnome Theme' which has been changed to 'Dwarf Theme' and reflects the nearby creatures that inhabit the area.
We've added a bracelet mould to the Crafting Guild. Players should now have everything at hand for all their Crafting needs.
Players should no longer get confused when talking to King Roald. He was acting a bit strange and sometimes greeted players twice. It would've been rude to mention, but he is a king after all!
We have also slightly adjusted the text colour on stacked items, making it easier to distinguish between a large and small number of objects.
Discuss this update on the forums.
Real world trading is against the rules!
We would like to remind everyone again that buying RuneScape gold/items for real world money is against the rules and will result in a permanent ban.
Trying to get ahead unfairly by breaking Rule 12 is unacceptable, and doing so also funds many other cheating problems, so we are taking a very strict stance on this now.
As we said we would, we've been working hard to ban players who play unfairly. Since we last posted about this we've banned another 4738 players for buying RuneScape items/gold for real money, which is in breach of rule 12. We don't like banning players, but when they try to spoil the game for everyone else we have no choice. We believe this is also the most effective way to combat the botting, which is a method used by the sellers.
The fact that some people still think they can get away with it and won't just get banned is quite surprising. We really do mean it when we say that buying gold for real-world money = a permanent ban. We have reliable ways to trace this now. It's a shame so many people have to find that out the hard way. (These are NOT people lending items to their friends, we really are sure they were genuinely buying gold for real world money.)
Finally, here are another 2 examples out of the 4738 players we just banned for real world trading:
Player X
Total Level: Over 1440
Total time in-game: Over 92 days
Status: Permanently banned for real-world trading
Player Y
Total Level: Over 1500
Total time in-game: Over 113 days
Status: Permanently banned for real-world trading
What a ridiculous waste! Why these players decided to try to cheat - in a way we can easily detect - and throw their accounts away is hard to comprehend. Don't make the same mistake. Don't buy items/gold for real-world money.
Discuss this update on the forums.
Grim Tales
"Once upon a time in a land far, far away..." Our latest quest takes you into the world of fairy tales, where you'll save a dwarf in distress, tell a bedtime story to a vicious beast and fight a monster so large, well, you'll have to find out...
In Grim Tales you take on Sylas's quest to find some of the most collectible items in RuneScape (well, they're collectible if you're odd like Sylas). Make incredible potions that will drastically change your perspective on the world. Explore your musical talents. Steal gold from the guardian in the sky and flee for your life!
The magic of the Brothers Grimm's tales is vividly brought to life for you to experience for yourself, but you may find that events differ from what you have been told! Be sure to wear your best armour and strongest weapons when you venture forth in search of treasures!
Magic beans, dear friends, magic beans.....
Summary
Requirements to begin Grim Tales |
Witch's House |
Level 45 Farming |
Level 52 Herblore |
Level 58 Thieving |
Level 59 Agility |
Level 71 Woodcutting |
Discuss this update on the forums.
Behind the Scenes - June
2007-06-01
Quotations taken directly from RuneScape.com
1 June 2007 - Behind the Scenes - June
This month will see the first batch of something we are lovingly calling 'Bits and Pieces' projects. Basically, we've spent a great deal of time trawling through the Suggestions Forum and in-game comments, and then compiling a giant list of requests for small changes and improvements to the game, the first few on the list being launched this month. These will range from tiny additions like a right-click option to get to Entrana that doesn't involve clicking through the text every time, all the way up to raising the power of crossbows.
The list continues to grow, and we will be releasing more 'Bits and Pieces' in the future, so please carry on posting your suggestions in the Suggestion Forum.
Our only quest in June offers you an opportunity to take part in a rather odd story. Now, I'm sure that most of you have heard about the little boy who kicked his ball over the fence, only to find an evil witch decided to hide it in her garden shed. Some of you may have even snuck into the house and tried to rescue it... but what has the witch been up to since? To the untrained eye, it looks like she might have just been walking up and down her garden lobbing the odd teleport spell at a wandering adventurer... but in reality she has been deviously planning her next menacing experiment to throw at the unsuspecting (and a bit slow) druids nearby. In Grim Tales, you'll be shouting through windows in tall towers, telling bedtime stories to griffins, climbing beanstalks, drinking shrinking potions and even battling the next of the witch's creations. Don't be fooled into thinking it will be a simple care-free journey, though: you should know by now that our fairy tales are anything but that.
While all this is happening, the baddies of the fairy tale world - wolves and werewolves - and all their family will be heading to the Makeover Mage for a bit of a polish. The wolves will look hungrier, the werewolves more brutal, the jackals more cunning and the hellhounds more hellish. On top of this, Canifis has called in the builders and will unveil what the decorators and landscapers have done.
Elsewhere in the world you'll be noticing odd crop circles and strange imp-like creatures popping up all over the place. Implings like to collect things, especially things that humans want. When they've found something tasty, they take it back to their maze-like world of wheat, and fly about playing hide-and-seek.
You may be able to find these implings outside their extra-planar home, trying to cause trouble and collect yet more small interesting trinkets. Each type of impling likes to collect things based on a theme and require different Hunter levels to catch, starting at 17. The dragon implings, for example, like to collect objects that have the word 'dragon' in their name, including the new dragon arrows and darts. Of course, they will require an impressive Hunter level of 83 to catch...
Finding and catching the implings on the surface may be a tricky task, but if you follow them home to their maze you will have to contend with imp guardians that object to you catching their impling cousins, and a maze that keeps changing ... Just the sort of things you'd expect in an area filled with imps.
Of course, to fire dragon arrows you'll need a new bow to shoot them from... which brings us on nicely to the lvl 60 dark bow. This new bow, complete with its own special attack, will be available by killing dark beasts (lvl 90 Slayer target).
We will also be working on other graphical improvements in the game, including Crandor, Melzar's Maze and Crandor Dungeon. We even invited Elvarg herself to the makeover chair.
Discuss this update on the forums.
Website Login Update, Guaranteed Content poll and Postbag from the Hedge
2007-05-31
Quotations taken directly from RuneScape.com
31 May 2007 - Website Login Update
Today we're upgrading the way website logins work. Building on our improvements yesterday, we're finishing our new-look login page which includes a new type of login form which is more secure.
Discuss this update on the forums.
Guaranteed Content poll
The first Guaranteed Content poll is here, and it focuses on the new Achievement Diaries. In particular, its aim is to find out which area should have a Diary next: whether that be the troll mountains, the Gnome Stronghold or the many human towns of Asgarnia, Misthalin and Kandarin. The places mentioned in the poll will include their surrounding areas and countryside, to add greater variety to the final Diary. Seers' Village will stretch to Catherby and Hemenster, for example, while the Fremennik regions will include Lunar Isle, Miscellania, Etceteria, etc.
We feel that the seven areas we have chosen would benefit from an Achievement Diary, and we would like you to choose your favourite. The winner WILL be our next Diary, and the poll results will be published on the 11th of June.
Note: This poll will be used to determine the next Achievement Diary we produce, but for subsequent diaries we may adjust the order, or approach areas not even mentioned in this poll. The third diary we do will probably be tied into content that we are currently producing.
Discuss this update on the forums.
30 May 2007 - Postbag from the Hedge
Postie Pete returns again with another batch of letters from Glough, the elves and Lord Drakan's secretary. To go with this, there's even a creepy new wallpaper of the Drakan Family portrait.
So if you've ever wanted to know what the difference is between a vampire and a vampyre, or what the elves think about each other, you should head over there now. There's even a crossword from the Wise Old Man...
Read the Postbag from the Hedge here.
Discuss this update on the forums.
Varrock's New Look and Lores and Histories
2007-05-29
Quotations taken directly from RuneScape.com
29 May 2007 - Varrock's New Look
This week's bumper update brings a completely new look to the bustling city of Varrock and the surrounding lands, so take a moment out of your training to admire the freshly restored grandeur of the palace of King Roald and his - ahem - charming Queen Ellamaria. Outside the palace, the artisans and merchants of the city have had their shops refitted, from the glowing warmth of Horvik's smithy to the unkempt mess of the sword shop (apparently some people would rather play with weapons than tidy their rooms). Even the Dancing Donkey Inn, that disreputable domain of dodgy delinquents, got its due decorations.
In the southern districts of the city, where thieves and muggers from the Black Arm and Phoenix gangs roam the streets, the renovation of Varrock has shown up the grit and grime that years of neglect have brought to this ancient city. Tatty clotheslines span the alleyways, derelict and ruined buildings approach collapse and flea-ridden dogs are poised with tails a-wag, ready to harass you (and your cat).
The update doesn't stop at the walls of Varrock. Further afield, there's a new look for the Jolly Boar Inn (your last chance for a pint before the Wilderness, but watch out for the astonishingly unpleasant cook), the Lumber Yard, the Cooking Guild and the Mining spots south of the city.
The sawing, hammering and general hubbub of construction has been affecting the Varrock Museum over the past few months. Strange crates have been turning up and lots of people going in and out muttering about display 20 or how that skeleton was so hard to rig together.
Finally, as the dust settles and the new museum is unveiled, you will be allowed to explore the mysteries of RuneScape's history. Find out things that have never been revealed before, earn more rewards for old quests, clean Dig Site finds and contribute to the displays in the museum or answer quizzes to learn about the beasts of RuneScape. Whatever you do in the museum you'll find lots of information is available from the information booth just inside the door.
The timeline section of the Museum should be of special interest, as for the first time it will present RuneScape's history in one location (not to mention all the pretty exhibits to keep you entertained). This will be updated regularly to keep the Museum the definitive location for knowledge about RuneScape's history.
Although non-members will be able to have a look around the display cases on the ground floor of the Museum, only members can take full advantage of the opportunities available.
So what are you waiting for? Explore and learn while having fun and still getting those levels! Visit the Varrock Museum today!
Note: If you were in Varrock before the update, you might find yourself teleported to a safe spot. Don't worry, this is just a precaution to make sure you don't find yourself embedded in a new wall.
In other news...
Due to competition from nearby sellers, Davon in Brimhaven is now more generous and will offer better prices to the players who've completed at least one set of tasks in the Karamja Achievement Diary.
A bug has been fixed in players' houses to stop the rune display case from appearing in the wrong place when a staircase was added. Also shades in Mort'ton can no longer attack players from a great distance.
The Ardougne Zoo fence has been repaired and some holes have been fixed to stop any animals escaping.
There has been a fix for players who've completed the Dream Mentor quest. The Dream spell in the Lunar Spellbook will now break when you auto-retaliate against a monster or another player. Previously, if you were having a quick nap and a foe attacked you, you would fight back but still be in a dreamy state.
Cows and calves nearby to the Crafting Guild are now closer to the ground and can happily munch on grass again instead of hovering around. In addition Captain Donnie's Eye has been relocated back in his head and an evergreen tree that previously defied gravity on Miscellania has now been firmly rooted.
The ring of life will no longer teleport you out of the TzHaar Fight Cave. As it's a safe minigame, there's no particular reason you should need to be saved by the ring of life.
Finally, we've updated the look of the secure login form to better fit in with the rest of the website.
Discuss this update on the forums.
Lores and Histories
Reldo has finally finished collecting the last few scraps of the Legend of Arrav, and he's decided to show them to all of you. Not only that, he's also had all the stories revamped and decorated, all to enhance your reading pleasure!
The newly renovated Lores and Histories section of the website now contains all of the old stories you might remember, as well as the final two chapters of the Legend of Arrav. If you don't know who Arrav was, or what he did that was so great (or even what his fabulous shield did), then this might be the time to get a bit of reading in. There are an awful lot of stories in RuneScape, and it can't hurt to know the background...
The Tales from the Tavern will also be getting a bit of a tidy up in the future - just as soon as Reldo can figure out how to make them look just as glamorous.
Discuss this update on the forums.
Password Recovery Issues on the Forums
2007-05-23It has come to our attention that some of you have not been receiving the password recovery emails when you request a password reset.
In order to assist you in accessing your account we have set up an email account you can use to assist in recovering your account: accountrecovery@runehq.com.
Please do not email us requesting passwords for RuneScape accounts! We are not Jagex or affilliated with them in any way and any emails requesting RuneScape passwords will be deleted! This is a service that should be used by users that are currently registered, but cannot access their accounts. If you have lost your RuneScape account or password do not email us telling us this, we cannot do anything about it! You must go through Jagex customer support on Runescape.com, and not our account recovery email. To do so click Recover a lost password on the Runescape homepage and follow the directions there.
Please email this account with your login name, display name, and the email address you used to register your account. If you provide us this information to prove it is your account, we will send you your password.
Players' Gallery and Dream Mentor
2007-05-15
The Dream Mentor quest guide has been uploaded. Thanks Chopsteeq and everyone else who helped with it.
~ [Im4eversmart] ~
15 May 2007 - Players' Gallery
It's that time again! Postie Pete has put together another showcase of your artistic talents in the Players' Gallery. This month's is a particularly colourful selection, with a fantastic range of styles, from pens and paint to computers and clay.
Head on over to the Players' Gallery now to check them out!
15 May 2007 - Dream Mentor
Those familiar with the ways of the Moonclan will find this week's quest of most valuable interest. With massive and dangerous (not to mention bizarre) beasts to defeat and new spells to learn, there should be plenty to appeal to you.
Waiting for your help on Lunar Isle is a tormented, weak and dying man. Attacked by the native Suqah, he lies in the rune essence mine on the north-east tip of the island. Would you help a fellow adventurer down on his luck?
Choosing to help, you'll find a tough adventure to revisit the dream lands. Be prepared for real danger this time as you'll be battling the monstrous incarnations of a twisted mind. You'll no doubt meet up with familiar faces and get to grips with a selection of new spells for the Lunar Spellbook! The new spells will let you see your foes' strengths and weaknesses, make your own planks, speak to even more NPCs and much more.
Are you a perfect teacher or a guide to slumbering hallucinations? You can decide when you're a Dream Mentor.
Summary
Requirements to begin Dream Mentor |
Lunar Diplomacy |
Eadgar's Ruse |
Seal of Passage |
Combat Level 85 |
Discuss this update on the forums.
In other news...
We've re-sorted the quest list to make it a bit easier to find the quests you're looking for. Previously, the quest list was sorted alphabetically, so all the quests with titles beginning with "A", "An" or "The" were being clumped together.
The problem was that people couldn't always remember the exact title of every quest. Is it "The Hand in the Sand" or "A Hand in the Sand"? Or is it just "Hand in the Sand"? From now on, you'll find "The Hand in the Sand" sorted under H, "A Soul's Bane" sorted under S, and so on. This is how they used to be arranged before the interface update earlier this year, and people seemed happy with it at the time.
Mod Ash accidentally deleted some of the level-up messages for Construction a few months ago. We've now finally noticed, so these have been put back. He says he's sorry.
The Runecrafting skill guide has been updated to display the levels at which you receive multiple runes from each essence. Also, players can now see the level requirements for using the various pouches which you get from the Abyss.
The Home Teleport Spell is now available in all spellbooks! You can now return to Lumbridge, Edgeville or Lunar Isle depending on which spell book you have open.
Finally, we've managed to fix a bug with player-owned houses. Players trying to build a garden above their dungeon stairs would sometimes lose building materials.
Discuss this update on the forums.
Looking for Help
2007-05-12Global Gaming HQ, LLC, the parent company of RuneHQ is looking to expand into other areas as some of you may know.
We are setting up a fan site for a new game due to come out soon. Gods and Heroes, Rome Rising (GNHHQ). We are also setting up a media and graphics site for those graphically talented or those needing help. We recently added a couple of game servers and pwnHQ.
Our current staff has a lot on their hands and their primary focus needs to be RuneHQ. They are working on getting these new things set up, but we need help. This brings me to the reason for this news article.
We need people that have leadership and project management skills, web development skills, graphics skills along with any other skills that may be useful in making this and other new adventures a success. There is a chance for the right people to become partners in Global Gaming HQ, LLC and share in the profits if they work hard and earn it. Sorry BUT, this would have to be an adult to be eligible to enter into a legal contract. Anyone under 18 may apply to help out, but would not be eligible for profit sharing.
If you have experience and want to be part of a growing company, please submit your resume or qualifications by sending a PM to any of the RuneHQ forum admins. WE ARE NOT LOOKING FOR GNHHQ FORUM MODS AT THIS TIME. We need some people to build the site, not monitor it at this time. This will get the ball rolling and we will contact you for further references and qualifications. This is for SERIOUS applications only! Anyone submitting an application that is lacking in content will be deleted unanswered! We hate laziness and if your application is short, your chances are zero!
We are also launching a new affiliate link - SaySwap! They are a video game swapping community that allows you to buy, sell and swap video games for a reasonable price. RuneHQ will earn money from our members that sign up there and trade games. We urge you to click on the links and sign up there if you own a video game console. You can really save money on games and help Global Gaming HQ in the process!
We also will try to branch out in other areas and are always looking for suggestions! We plan on changing some of our advertising and also have our original designer working on some new layouts for the site! Stay tuned for additional news and events!
~MrStormy~
Bots and Real-World Trading Update
2007-05-11
Quotations taken directly from RuneScape.com
11 May 2007 - Bots and Real-World Trading Update
In a follow up to last week's news post, we thought we'd let you know exactly what we've been doing in order to remove those who cheat from the game.
Firstly, we've been upgrading our detection software to ban the bots from the game. We've also been particularly focusing on cleaning up the members' version of the game. Bots on the members game are banned significantly more quickly. Of course, the free version has seen a fair share of bans, too.
The Investigations in the Community Unit (ICU) have worked hard, double checked all the facts to make sure we're only getting the cheats, and then have banned 19075 accounts for breaking Rule 7.
We've made significant progress over the last week, but there's still lots more for us to do yet.
Secondly, and equally importantly, as we warned last week we are now banning people who are BUYING RuneScape gold for real-world money - those people who are funding the whole problem in the first place. In the last week we have banned 2300 accounts for breaking Rule 12 by buying RuneScape gold.
Clearly a lot of people buying gold thought they would get away with it, so were quite surprised when they actually got permanently banned. This goes to show that we really do mean it when we say that buying gold for real-world money = permanent ban. We have reliable ways to trace this now. (These are NOT people lending items to their friends, we really are sure they were genuinely buying gold for real world money.)
Note: These weren't bots, these were players who built up their account, sometimes over years, but then threw it all away by cheating and buying gold for real-world money. This means that all the time and money they spent on their account was wasted - and all because they wanted to get ahead of others by using unfair means and tactics.
Have a look at the following examples of accounts banned for real-world trading activities in the past week and decide whether you think it would be worth risking your account. You won't get a warning - you'll just find your account banned, and that will be that.
These are just 2 examples out of the 2300 total.
Player X
Total Level: Over 1600
Total time in-game: 140 days, 8 hours
Status: Permanently banned for real-world trading
Player Y
Total Level: Over 1550
Total time in-game: 89 days, 14 hours
Status: Permanently banned for real-world trading
A pretty silly thing for them to go and do, I'm sure you'll agree. Don't make the same mistake.
The Achievement Diary, Small spiders, kalphites, scorpions and metal dragons
2007-05-08
Quotations taken directly from Runescape.com
8 May 2007 - The Achievement Diary
This week we bring you an entirely new kind of content: the Achievement Diary, which is sure to fire up your desire to head to Karamja. By completing sets of tasks you'll earn rewards to make Karamja an even more appealing place to visit and to train in.
The Achievement Diary entries will each relate to an area in the game (in this first case, Karamja), and each will have a set of easy, medium and hard tasks to complete. The easy tasks could be as simple as picking a few bananas, while the hard tasks include defeating a mighty Ket-Zek (level 360) in the TzHaar Fight Cave! There are rewards for completing each set, so if you can't beat all-comers in the Fight Pits yet, don't worry.
The rewards range from improved Agility experience in the Brimhaven Agility Arena to an entirely new mine that can only be used by people who have done all of the hard tasks. On top of that, you'll increase your knowledge of Karamja, and might even discover more interesting and enjoyable ways to do things.
There are plenty of reasons to start filling in your Achievement Diary, and we'll be adding more areas to the diary in the future.
Discuss this update on the forums.
Small spiders, kalphites, scorpions and metal dragons
They're creepy, they're crawly, and now they look even scarier! Our eight, six and four legged friends have been getting a visit from the Makeover Mage, and it wasn't a pleasant visit! Between trying to convince the Kalphite Queen that black really wasn't her colour and the fine detail work on the small spider, the mage is beginning to wonder if he/she is in the right line of work.
As a small surprise, the Mage also managed to hammer the metal dragons into shape, which is no easy feat. But all the hard work paid off as small spiders, kalphites, scorpions and metal dragons have shiny new looks and animations.
In other news...
Players entering the Abyss become 'skulled' - marked as player-killers by the skull emblem above their heads. Anyone entering the Abyss while already skulled has their timer reset, so they have to wait at least another 10 minutes for the skull to disappear. The abyssal bracelet, released in last week's Crafting update, has now been upgraded to prevent the timer being reset in this way, so if you've been skulled and then put on the bracelet, the skull's duration won't be extended when you re-enter the Abyss. This doesn't use up any charges on the bracelet.
The jacket and cap from An Enlightened Journey may now be stored in your houses' costume rooms.
Players visiting the Fountain of Heroes or Legends' Guild to recharge their amulets, necklaces and bracelets will be glad to hear that the fountain now recharges all the amulets of glory in your inventory (including any that you're wearing) without the need for repeated clicking, and the totem pole in the Legends' Guild does the same for the bracelet of combat and necklace of skills.
Finally, you'll find that the minimap icon for general stores has been changed. It used to represent a pot of flour. It's been pointed out to us that general stores don't usually stock pots of flour, so the icon now resembles an empty pot. Please try to contain your excitement.
Discuss this update on the forums.
Bots and real-world trading
2007-05-01
Quotations taken directly from Runescape.com
1 May 2007 - Behind the Scenes - May
Ever wondered what to do next? With the growing number of things to do in RuneScape, it's no wonder that most of us spend a fair amount of time just imagining all the things we want to achieve. We've been thinking that it would be great to have a list of all the things you could do, and give some reward for doing them all. Naturally, this would be a huge project to release in one go, so starting the proceedings this month we will be bringing you... the Achievement Diary - Karamja Jungle Tasks.
Found in the quest interface, the diary button will display a list (similar to the music and quest list) of all the various tasks you can do in and around Brimhaven and the Karamja jungle. These tasks will be categorised as easy, medium or hard tasks, and completing each set will give you access to new rewards such as teleports, better shop prices and increased Agility rewards in the Brimhaven Agility Arena. Easy tasks could be as simple as using the rope swing to get to the moss giant island, a medium task involves more skill (like trapping a horned graahk) while hard tasks include becoming the champion of the TzHaar Fight Pits!
Look out for more parts of the achievement diary to be released in the future!
Our quest in May will bring us back to Lunar Isle, and will offer new spells to add to your lunar spell book. A young adventurer called Cyrisus will find himself trapped and frozen by fear and depression, and it will be up to you to bring him out of his misery. Someone who can't even make it to the Moon Clan town is unlikely to be able to survive long in the dream world, so you'll also be asked to guide him and become his Dream Mentor. What horrors await you inside his addled mind?
Our next batch of NPC improvements is also due for launch this month, and is going to be fantastic. The graphics team have been working extra hard to produce what will be arguably the best looking graphics in the game, and boy is the Kalphite Queen pleased they chose her to put all these efforts into. In fact, all of her brood will be given the makeover treatment, as well as the scorpions and tiny spiders in the game. I'm sure that the bravest among you will want to risk the journey across the Kharidian Desert and take a look for yourselves - but beware! She is still one of the nastiest beasts to inhabit RuneScape... she'll just look great doing it.
Not wanting to be outdone, the King of Varrock heard about this proposed makeover and, well, he got a bit upset by it all. How could a funny little insect get all this attention when his own kingdom was feeling a little neglected? Queen Ellamaria wouldn't stand for this much longer; left with little choice, he decided to get the builders in. In our last update of the month, we will be introducing the new look Varrock, complete with a totally new and redesigned Varrock Museum. You'll be able to experiment with rock samples carted over from the Dig Site, help out in the natural history section and even complete new exhibits by telling the curators about the adventures you've had during your quests and travels. Naturally, you'll be rewarded for assisting with these things, mainly with good old fashioned chunks of experience. Don't forget, you'll also have the new look city to explore, so we're hoping you'll find something to amuse you!
Reldo had a slight mishap with the Library last month and a few of his prized tomes went missing briefly (apparently one of the restoration spells used to tidy up old books put the wrong covers on them). As a result, last month's Lores and Histories update didn't happen. Rest assured, though, it'll take a natural disaster of epic proportions to deter Reldo from bringing them to you this month (although rats chewing through the binding will probably upset him enough).
Also look out for some great new player art and letters, as well as some rather handy Knowledge Base additions.
Have fun!
Discuss this update on the forums.
Bots and real-world trading
Over the last couple of weeks we've had a sudden increase in reports of people apparently using 'bots' to play the game automatically (which is in breach of Rule 7). Firstly, we want to let all our honest players (and that's the vast majority of you) know that we are aware of this problem, and that we are taking immediate steps to tackle it. We currently ban about 8000 accounts every week for trying this sort of cheating, and for a long time that kept things under control. Things have clearly moved on, however, and that is no longer enough, so we are in the process of upgrading our detection and prevention systems. We also have logs of historical activity, so will be able to make sure that dishonesty doesn't pay. Please bear with us while we sort it out! There are also ways you can help us, so please read on.
What's happening is more complex than it first seems. What's actually going on is that the VAST majority of the level-3 characters you see playing the game repetitively and not talking to anyone, are actually people from countries such as China and Korea, who are trying to collect RuneScape gold to sell for real world money (obviously against the rules). Some of them aren't even using bots, they are just playing the game very repetitively with a single-minded purpose to collect gold. These people have no interest in playing the game properly, and therefore don't care if they get banned. The final effect is the same, though - it spoils the game for everyone else.
We can (and do) ban them - including using IP bans - but they still find ways to make accounts. We seized 6 billion in RuneScape gold by banning real-world traders last week! Unfortunately, these people are obliged to work such long hours and are paid such low wages that if even a tiny fraction of gold makes it to the market, those running the sweatshops will be encouraged to continue. This is why we are now further increasing our efforts.
So how to stop it? The answer is clearly to tackle the black market. As long as there is the potential to make money, they won't stop trying, even though it damages the game for everyone else. Of course, if nobody spent real world money on RuneScape gold these unwelcome groups would just switch to a different game.
Therefore, we are going to be cracking down HARD on people who breach Rule 12 (no real world trading). We can catch people who break this rule, because we have a sophisticated trade monitoring system and we can trace suspicious activity all the way back to the original bot accounts.
If you break Rule 12 and buy RuneScape gold you are directly funding this problem. You are funding underground gangs who run Chinese sweatshops, and creating the black market which causes this botting problem. Therefore, this rule will now be enforced as a priority, with no second chances. If you break Rule 12 and we catch you, then you will not only lose the money you spent, but also your entire account. Obviously, we will always be careful to make sure nobody is banned in error.
Finally, we have noticed some 3rd party sites, which call themselves 'fansites', but then advertise black market trading sites. This will no longer be tolerated. By running such advertising these sites are directly supporting these gangs, and are thus causing the botting problems they then complain about! We don't consider sites that encourage our players to break the rules and endanger their own users to be 'fansites'. (i.e. They're advertising things to their users, which, if the advertising works, will serve to get their users banned!) We consider them cheat sites, and they will be treated accordingly. True fans of the game don't encourage cheating!
This brings us to the last point. HOW YOU CAN HELP! You can help us by:
Using the in-game 'report abuse' facility to tell us about players you see breaking rule 7. Of course we're not going to ban anyone just on the basis of a player report and will always thoroughly check them ourselves, too - but such reports still help us know who we should be checking up on.
Boycott any corrupt 'fansites' which advertise RuneScape gold for sale. There are plenty of genuine fansites out there who don't support cheating in this way, and we fully support those sites. Use those ones instead. Also, don't advertise, link to, or talk about any of these corrupt fansites. Obviously, if they stop supporting cheating, you can start using them again.
Under absolutely no circumstances buy RuneScape gold/items for real money! Doing so causes this whole problem, and we'll ban you if we catch you doing it.
The number of honest players still far, far outweighs the tiny minority causing trouble. Now we're on the case you can be sure we'll have this sorted out asap.
Discuss this update on the forums.
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